Storytelling and Stereotypes in the World of Video Games
Posted by Victor Godinez 
5:07 PM, April 30, 2008

5:07 PM, April 30, 2008
Tom Huang, a colleague of mine at The Dallas Morning News and an ethics and diversity fellow at the Poynter Institute (a think tank for journalists, basically), recently wrote a column about whether games can be used to discuss current news events and how games should tackle racial diversity.
I sent him some of my own thoughts on those topics (they'll be included in a follow-up piece at some point) but you should look at what Tom says in the essay that's already up.
You guys have any opinions on this?





- Still no 'GRID'
- Texas Gamer Review: GTA IV
- 'Guitar Hero on Tour' first impressions
- 'Metal Gear Solid 4' makes me happy to own a PS3
- Review: Metal Gear Solid 4
- Column: Companies starting to cater to disabled gamers
- Metal Gear Solid 4 is here, and Snake wants to kick my butt
- The video that will make you want to play Age of Conan (or at least laugh like an idiot)
- Column: What the iPhone 2 will mean for gamers
- Review: Enemy Territory: Quake Wars


Powered by
Movable Type 4.1
Movable Type 4.1

I love the idea. I think the problem is that there are no high quality developers willing to take on such a project. Bad games, no matter what the motivation behind them, will not attract players.
If it was possible to create a timely, relevant, high-quality game as a teaching tool, doesn't it stand to reason that developers would also be able to create a high-quality game based on movie license? The latter seems impossible, so far.