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    <title>punchbutton</title>
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    <id>tag:punchbutton.wfaa.com,2008-03-27://595</id>
    <updated>2008-10-17T20:26:12Z</updated>
    <subtitle>The video game blog of WFAA.com and DallasNews.com.</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 4.1</generator>

<entry>
    <title>No &apos;Little Big Planet&apos; next week. The world mourns.</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/10/no-little-big-planet-next-week.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.408826</id>

    <published>2008-10-17T20:13:25Z</published>
    <updated>2008-10-17T20:26:12Z</updated>

    <summary>In the most irritating move EVER, Sony has recalled quite possibly this year&apos;s most anticipated PS3 game, &apos;Little Big Planet&apos;, from stores, before it&apos;s release date. Many stores had the game siting in stock rooms, waiting for Tuesday&apos;s release date....</summary>
    <author>
        <name>Doug</name>
        <uri>www.wfaa.com</uri>
    </author>
    
        <category term="PlayStation 3" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p>In the most irritating move EVER, Sony has recalled quite possibly this year's most anticipated PS3 game, 'Little Big Planet', from stores, before it's release date. Many stores had the game siting in stock rooms, waiting for Tuesday's release date. Some store have already jumped the gun, too... selling copies to lucky gamers a week in advance (word of advice to those guys... keep those copies nice, they're gonna be worth a fortune).</p>

<p>According the Official PlayStation Blog (<a href="http://blog.us.playstation.com/2008/10/17/littlebigplanet-release-update/" target="_new">here</a>) the recall was due to:</p>

<p><strong><em>"one of the background music tracks licensed from a record label for use in the game contains two expressions that can be found in the Qur'an."</em></strong></p>

<p>Sigh.</p>

<p>Oh, the new release date for 'LBP' is October 27th. By that time, I won't care any more. </p>]]>
        
    </content>
</entry>

<entry>
    <title>New DS (DSi), new Wii details, new everything... just not soon.</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/10/new-ds-dsi-new-wii-details-new.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.402614</id>

    <published>2008-10-02T19:38:41Z</published>
    <updated>2008-10-02T20:19:32Z</updated>

    <summary>At the Nintendo&apos;s Tokyo Press Event yesterday, the big-N announced a new DS handheld console with new features, including a .3-megapixel (that&apos;s point-three) camera. Called the DSi (how reverse-Apple of them), the new system will be available before the end...</summary>
    <author>
        <name>Doug</name>
        <uri>www.wfaa.com</uri>
    </author>
    
        <category term="Handhelds" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Nintendo" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p>At the Nintendo's Tokyo Press Event yesterday, the big-N announced a new DS handheld console with new features, including a .3-megapixel (that's point-three) camera. Called the DSi (how reverse-Apple of them), the new system will be available before the end of the year... in Japan. Here in the U.S. ... who knows? 1up says: <a href="http://www.1up.com/do/newsStory?cId=3170312" "target="_new">well into 2009</a>. On <a href="http://www.1up.com/do/newsStory?cId=3170309" "target="_new">this page</a>, it looks like the DSi has two cameras... one on the outside and one on the inside (in the hinge). Also, the DSi is smaller, but with larger screens and no slot for older GameBoy titles. Instead, there is also an SD card slot to save images and downloadable games.</p>

<p><br />
Also announced at the event, was the Wii's new ability to save downloaded games on SD cards. This will help make up for the Wii's insufficient storage space. This feature probably won't be available until next year.</p>

<p>The U.S. will get something cool THIS year... our own Club Nintendo. It's the cool rewards program that Japan has had for years and allows for loyal gamers to get cool exclusive items. Past Club Nintendo goodies have included rare-colors of the DS and groovy Nintendo themed toys. I can't wait for this.<br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>My interview with Microsoft about why they&apos;re closing Ensemble Studios</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/09/my-interview-with-microsoft-ab.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.399852</id>

    <published>2008-09-26T19:29:28Z</published>
    <updated>2008-09-26T19:47:51Z</updated>

    <summary> Here&apos;s the full transcript of my e-mail interview with Bonnie Ross, general manager of the Halo business at Microsoft, about why Ensemble Studios is being closed once work is done on Halo Wars: Q: What precipitated the decision to...</summary>
    <author>
        <name>Victor Godinez</name>
        
    </author>
    
        <category term="Microsoft" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="ageofempires" label="Age of Empires" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="close" label="close" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ensemblestudios" label="Ensemble Studios" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="halowars" label="Halo Wars" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="microsoft" label="Microsoft" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="ensemblehalo.jpg" src="http://punchbutton.wfaa.com/ensemblehalo.jpg" width="500" height="156" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></p>

<p>Here's the full transcript of my e-mail interview with Bonnie Ross, general manager of the Halo business at Microsoft, about why <a href="http://www.ensemblestudios.com/Default.aspx">Ensemble Studios</a> is being closed once work is done on Halo Wars:</p>

<p></p>

<p><br />
<strong>Q: What precipitated the decision to close Ensemble? Based on <a href="http://www.ensemblestudios.com/blogs/bshelley/archive/2008/09/22/ensemble-studios-closing.aspx">Bruce Shelley's blog,</a> it sounds like this decision was as much a surprise to the employees at Ensemble as it was to the gaming community.</strong></p>

<p>A: Microsoft Game Studios is always evaluating its business model to determine what is best for both gamers and the company. Many factors were considered to make this difficult decision, and we feel this move will help us better align with our goals for the near future. <br />
<strong><br />
Q: Why make the decision to close Ensemble before Halo Wars was released? Wouldn't it have made more sense to see what kind of sales numbers the game produced? </strong></p>

<p>A:  We are confident that "Halo Wars" will do brilliantly in sales figures, especially with all the great feedback it has received in behind-closed-doors demos. Our decision to announce this before the game's release is rooted in an evaluation of the larger strategy and direction of MGS and Ensemble, and did not rest solely on "Halo Wars."  Additionally, we had originally planned to move Ensemble to a new location in Plano, Texas and Ensemble employees were starting to consider buying new homes.  We wanted to prevent people from uprooting unnecessarily.  This was a difficult business decision and it impacts our employees and their family's lives.  "Halo Wars" is a great game created by the Ensemble team. We want the team to be proud of what they created, but also feel that they have the time to make decisions for their future whether it's with Microsoft Game Studios, the new studio some of the Ensemble employees are forming or elsewhere. </p>]]>
        <![CDATA[<p><strong>Q: When Microsoft says the decision to close Ensemble was "fiscally-rooted," what does that mean? Was Ensemble not hitting revenue/profit goals? </strong></p>

<p>A: Ensemble's "Age of" franchise has always sold very well and we anticipate "Halo Wars" will be successful as well. MGS encompasses many studios worldwide including Lionhead, Rare, ACES, Halo and Turn 10, and we need to evaluate what fiscally works for the entire organization so we can continue to focus on delivering high-caliber games to the community.<br />
<strong><br />
Q: Was there any discussion about spinning off Ensemble into a standalone studio, as Microsoft did with Bungie? If not, why not?</strong></p>

<p>A: We cannot share what was discussed internally at this time, but we know key members of Ensemble are planning to form a new studio. We have no details of the new studio yet, but we do anticipate continuing our relationship with them so you should expect to see their titles on Xbox 360 and Windows.</p>

<p><strong>Q: Halo Wars aside, Ensemble has been predominantly a PC-focused developer. Does the closure signify that console games will be more of a focus for Microsoft going forward, with less emphasis on PC titles? Can you tell me how many PC vs. console games are currently in development at Microsoft-owned studios?</strong></p>

<p>A: I'm not at liberty to discussed unannounced titles, even just by the numbers, but I can assure you the Windows platform remains a large focus for Microsoft, despite our growth in console development. In terms of revenue, Windows is far and away the largest gaming platform in the world, so it's an incredibly important part of Microsoft's gaming business. Games for Windows is dedicated to leveraging Windows as a unique gaming platform - different, but equally important as the Xbox 360. With PC gaming on the rise, we are excited to support Windows as a gaming platform and continue publishing great PC games.</p>

<p><strong>Q: Alternately, does the Ensemble closure and the Bungie spin-off signify that first-party, exclusive games are no longer as important as they once were?</strong></p>

<p>A: Not at all. Microsoft Game Studios is committed to creating and innovating in the first-party game space. Internal development teams and first-party partners that create exclusive, compelling Xbox 360 and Live gaming experiences are key to our strategy. Microsoft is committed to working internally and with our third party developers to ensure the best games are on Xbox 360. Even with cross platform games, we've seen that more people play games such as "Call of Duty 4," "Madden NFL 09" and "Grand Theft Auto IV" on Xbox 360 than on other consoles. </p>

<p><strong>Q: What sorts of games will the new studio focus on, both in terms of genres and platforms? Where will that studio be based?</strong></p>

<p>A: We have no information about the new studio yet but will be excited to share more information when it's available.<br />
<strong><br />
Q: How many employees does Ensemble currently have?</strong></p>

<p>A: 102 </p>

<p><strong>Q: <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20153">Apparently Ensemble was working on a Halo MMO at one point.</a> Did the cancellation of that game play a role in the decision to close Ensemble?</strong></p>

<p>A: The decision to close Ensemble was based on the future on MGS, so no, past projects were not factors here. <br />
<strong><br />
Q: Are you concerned about employees at Ensemble being motivated to complete Halo Wars when they know they'll be laid off as soon as their work is completed? Was there any discussion of having another studio take over development on Halo Wars?</strong></p>

<p>A: Ensemble is very professional and since the announcement has shown a very positive determination to make "Halo Wars" the best game possible.  As you have seen from the early previews, "Halo Wars" is shaping up to be both a great RTS and Halo experience. Ensemble has created a great game and will continue to develop, test and support "Halo Wars" in the same way it has since the title's inception.  Microsoft Game Studios and Ensemble will see the title through launch in early 2009, and the new studio and MGS will maintain its commitment to support the game post-launch. <br />
</p>]]>
    </content>
</entry>

<entry>
    <title>Texas Gamer Review: Star Wars: Force Unleashed</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/09/texas-gamer-review-star-wars-f.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.399770</id>

    <published>2008-09-26T17:47:42Z</published>
    <updated>2008-09-26T17:55:06Z</updated>

    <summary>Reviews have been hit or miss on this one. I loved it!...</summary>
    <author>
        <name>Marc Kravitz</name>
        <uri>www.wfaa.com</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p>Reviews have been hit or miss on this one. I loved it!</p>

<p><a href="http://www.wfaa.com/sharedcontent/livevideo/?nvid=286790" onclick="window.open('http://www.wfaa.com/sharedcontent/livevideo/?nvid=286790','videoplayer','width=785,height=560,scrollbars=0,resizable');return false;"><img src="http://punchbutton.wfaa.com/2008/09/26/wfaa/sw-thumb.jpg"></a><br />
<br clear="all" /></p>]]>
        
    </content>
</entry>

<entry>
    <title>Does Metallica&apos;s Death Magnetic sound better in Guitar Hero than it does on CD?</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/09/does-metallicas-death-magnetic.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.396827</id>

    <published>2008-09-19T18:03:15Z</published>
    <updated>2008-09-29T18:36:23Z</updated>

    <summary>Here&apos;s the comparison vid. What do you think? UPDATE: Ian Shepherd (the mastering engineer who basically kick-started this entire debate) sent me an e-mail in which he argued that the &quot;high quality&quot; version of that YouTube video makes the difference...</summary>
    <author>
        <name>Victor Godinez</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p><a href="http://kotaku.com/5052138/judge-metallica-sound-quality-for-yourself#viewcomments">Here's the comparison vid.</a> What do you think?</p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/DRyIACDCc1I&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/DRyIACDCc1I&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p><strong>UPDATE:</strong> <a href="http://mastering-media.blogspot.com/">Ian Shepherd</a> (the mastering engineer who basically kick-started this entire debate) sent me an e-mail in which he argued that the "high quality" version of that YouTube video makes the difference between the CD and Guitar Hero versions even more obvious. I think he's right, but judge for yourself. I can't get the high quality version to embed, but <a href="http://uk.youtube.com/watch?v=DRyIACDCc1I&fmt=18">just click here and it should play right away.</a><br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>Texas Gamer: First look at Ultimate Band trailer</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/09/texas-gamer-first-look-at-ulti.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.396364</id>

    <published>2008-09-18T18:55:43Z</published>
    <updated>2008-09-18T18:59:15Z</updated>

    <summary>Here&apos;s the new trailer hot off the presses from Disney Interactive Studios. It&apos;s Ultimate Band. Nice to see you don&apos;t need to clog your room with even more periphs!...</summary>
    <author>
        <name>Marc Kravitz</name>
        <uri>www.wfaa.com</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p>Here's the new trailer hot off the presses from Disney Interactive Studios. It's Ultimate Band. Nice to see you don't need to clog your room with even more periphs!</p>

<p><object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/x_TqPrUqsXk"> </param> <embed src="http://www.youtube.com/v/x_TqPrUqsXk" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object></p>]]>
        
    </content>
</entry>

<entry>
    <title>New &apos;Skate 2&apos; trailer is available!</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/09/new-skate-2-trailer-is-availab.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.389331</id>

    <published>2008-09-04T23:47:20Z</published>
    <updated>2008-09-04T23:48:52Z</updated>

    <summary>The sequel to the best game ever (yeah, I said that) gets a new trailer. What it needs is a release date....</summary>
    <author>
        <name>Doug</name>
        <uri>www.wfaa.com</uri>
    </author>
    
        <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Video" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="skate2" label="Skate 2" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p>The sequel to the best game ever (yeah, I said that) gets a new trailer. What it needs is a release date.</p>

<div style="width:500px; text-align:center"><embed type="application/x-shockwave-flash" width="500" height="319" src="http://gamevideos.1up.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.1up.com/video/videoListXML%3Fid%3D21283%26adPlay%3Dtrue" align="middle"></embed></div>
]]>
        
    </content>
</entry>

<entry>
    <title>Don&apos;t worry. I&apos;m still more evil than Marc.</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/08/dont-worry-im-still-more-evil.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.385516</id>

    <published>2008-08-27T19:14:26Z</published>
    <updated>2008-08-27T19:26:14Z</updated>

    <summary>Not only do I have the higher Force Unleashed gamerscore, but I actually nailed the &quot;Worst Day-Shift Manager Ever&quot; achievement in the first level for killing 12 Stormtroopers while playing as Vader. Still, I wasn&apos;t as big of an a*hole...</summary>
    <author>
        <name>Victor Godinez</name>
        
    </author>
    
        <category term="First Thoughts" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p>Not only do I have the higher Force Unleashed <a href="http://live.xbox.com/en-US/default.aspx">gamerscore</a>, but I actually nailed the "Worst Day-Shift Manager Ever" achievement in the first level for killing 12 Stormtroopers while playing as Vader. </p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="gamerscore.jpg" src="http://punchbutton.wfaa.com/gamerscore.jpg" width="600" height="228" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></span></p>

<p>Still, I wasn't as big of an a*hole as that Jeff Vader character:</p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Sv5iEK-IEzw&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Sv5iEK-IEzw&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p><br clear="all" /></p>]]>
        
    </content>
</entry>

<entry>
    <title>Reason #56 Why Marc is evil: He has &apos;Force Unleashed&apos; in his grubby paws!</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/08/reason-56-why-marc-is-evil-he.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.384971</id>

    <published>2008-08-26T19:19:23Z</published>
    <updated>2008-08-26T19:21:59Z</updated>

    <summary> All I got was an insurance bill. Send hate mail!...</summary>
    <author>
        <name>Doug</name>
        <uri>www.wfaa.com</uri>
    </author>
    
        <category term="Funny" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="evilmarc" label="Evil Marc" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="marcforce.jpg" src="http://punchbutton.wfaa.com/punchbutton/marcforce.jpg" width="350" height="348" class="mt-image-none" style="" /></span></p>

<p>All I got was an insurance bill.</p>

<p>Send hate mail!</p>

<p><br clear="all" /></p>]]>
        
    </content>
</entry>

<entry>
    <title>Rage: First Look at the Gameplay trailer</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/08/rage-first-look-at-the-gamepla.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.382176</id>

    <published>2008-08-20T14:57:51Z</published>
    <updated>2008-08-20T15:20:50Z</updated>

    <summary>This game from local boys id looks amazing. Check out the video!...</summary>
    <author>
        <name>Marc Kravitz</name>
        <uri>www.wfaa.com</uri>
    </author>
    
        <category term="Previews" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p>This game from local boys id looks amazing. Check out the video!<br />
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/9rxzMecH6M4"> </param> <embed src="http://www.youtube.com/v/9rxzMecH6M4" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object></p>]]>
        
    </content>
</entry>

<entry>
    <title>Column: gaming with your kids</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/08/column-gaming-with-your-kids.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.381456</id>

    <published>2008-08-18T22:12:36Z</published>
    <updated>2008-08-18T22:17:31Z</updated>

    <summary>As us gamers turn into moms and dads, a lot of us will struggle with the task of introducing our kids to our hobby. My own kid has become quite a devotee of the Pixar-based games, with Cars and Wall-E...</summary>
    <author>
        <name>Victor Godinez</name>
        
    </author>
    
        <category term="Analysis" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p>As us gamers turn into moms and dads, a lot of us will struggle with the task of introducing our kids to our hobby.</p>

<p>My own kid has become quite a devotee of the Pixar-based games, with Cars and Wall-E currently in heavy rotation.</p>

<p><a href="http://www.guidelive.com/sharedcontent/dws/ent/videogames/stories/DN-gamer_0816gl.ART.State.Edition1.4d8b5c1.html">So here's my column</a> that ran this past Saturday on what it was like for me growing up as a gamer, and some of the things I worry about and enjoy with regards to my son becoming a gamer.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Michael Pachter: One way or another, EA is going to buy Take-Two</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/08/michael-pachter-one-way-or-ano.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.381244</id>

    <published>2008-08-18T16:23:01Z</published>
    <updated>2008-08-18T16:34:05Z</updated>

    <summary> Michael Pachter, Wedbush Morgan Securities&apos; gaming uber-analyst, just sent out a note on the ongoing mating dance between Electronic Arts and Take-Two. In his opinion, EA will either buy Take-Two through a friendly, mutually-agreed upon deal, or Take-Two will...</summary>
    <author>
        <name>Victor Godinez</name>
        
    </author>
    
        <category term="Analysis" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="electronicarts" label="Electronic Arts" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="taketwo" label="Take Two" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="eatake2.jpg" src="http://punchbutton.wfaa.com/eatake2.jpg" width="266" height="87" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></span></p>

<p>Michael Pachter, Wedbush Morgan Securities' gaming uber-analyst, just sent out a note on the ongoing mating dance between Electronic Arts and Take-Two.</p>

<p>In his opinion, EA will either buy Take-Two through a friendly, mutually-agreed upon deal, or Take-Two will spurn EA once again and EA will go into hostile-takeover mode:</p>

<p><em><blockquote>In our view, there are only two potential outcomes: Either Take-Two negotiates a friendly deal at a price close to $25.74, or EA returns to hostile mode. In the former scenario, which we think is most likely, the parties should reach an accommodation within one or two days following FTC approval at a $1 - 2 premium to EA's current $25.74 offer. If Take-Two management overestimates its leverage and holds out for a price in the $30s, we expect EA to go hostile again, likely at a price closer to $20. We don't consider this likely, as we think that Take-Two management understands its lack of leverage, particularly given the dearth of other bidders. If Take-Two management remains realistic and negotiates a price below $27.50, we expect a deal to get done.</blockquote></em></p>

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    </content>
</entry>

<entry>
    <title>Snow flurries reported in Hell; Spore has gone gold</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/08/snow-flurries-reported-in-hell.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.380146</id>

    <published>2008-08-14T21:01:36Z</published>
    <updated>2008-08-14T21:10:52Z</updated>

    <summary>I admit that I suspected this day would never come, that Spore was merely a figment of Will Wright&apos;s imagination, but it looks like all systems are go for the game to finally hit shelves early next month: The wait...</summary>
    <author>
        <name>Victor Godinez</name>
        
    </author>
    
        <category term="Previews" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="gold" label="gold" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="spore" label="Spore" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p>I admit that I suspected this day would never come, that Spore was merely a figment of Will Wright's imagination, but it looks like all systems are go for the game to finally hit shelves early next month:</p>

<blockquote>The wait is almost over! Electronic Arts Inc. and Maxis today announced that Spore the most anticipated video game of the year from the creator of The Sims, has gone gold and will be available for the Mac and PC at retailers September 5 in Europe and September 7 in North America and Asia Pacific. Spore Creatures for Nintendo DS and Spore Origins for mobile phones will also be available globally September 7.</blockquote>

<p>Full release from EA after the break.</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="spore.jpg" src="http://punchbutton.wfaa.com/spore.jpg" width="500" height="587" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></span></p>

<p><br clear="all" /></p>]]>
        <![CDATA[<p>Redwood City, CA - August 14, 2008 -The wait is almost over! Electronic Arts Inc. (NASDAQ:ERTS) and Maxis today announced that Spore™ the most anticipated video game of the year from the creator of The Sims(TM), has gone gold and will be available for the Mac and PC at retailers September 5 in Europe and September 7 in North America and Asia Pacific. Spore™ Creatures for Nintendo DS™ and Spore™ Origins for mobile phones will also be available globally September 7.</p>

<p> </p>

<p>Players who preorder Spore or Spore Galactic Edition from participating retailers will receive a coupon good for $10 off their next purchase of custom merchandise at www.zazzle.com/sporestore. For the ultimate Spore fan, the limited Galactic Edition will contain the 'Making of Spore' DVD, 'How to Build a Better Being' DVD (a 50 minute National Geographic Channel documentary DVD hosted by Spore mastermind, Will Wright), 'The Art of Spore' hardback book, an exclusive Spore poster, and a premium 100-page Galactic Handbook.</p>

<p> </p>

<p>"We are so excited to finally get Spore into the hands of fans and players," said Lucy Bradshaw, executive producer of Spore at Maxis. "The Maxis studio has had an absolute blast creating Spore, but the fun is just beginning. The most engaging stories are truly the ones people create themselves, and we can't wait to see how players not only craft and explore the Spore universe, but hear what stories they have to tell as a result."</p>

<p> </p>

<p>Spore gives players their own personal universe in a box, allowing fans to create and evolve life, establish tribes, build civilizations, sculpt entire worlds and explore a universe created by other gamers. Spore gives players a wealth of creative tools to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even spaceships. Players can then seamlessly share their creations with the world via the Sporepedia™ and explore infinite new galaxies created by other gamers*.</p>

<p> </p>

<p>For all the latest Spore news, screens, videos community content, and to try out the trial version of the hugely popular Spore Creature Creator, visit www.spore.com.</p>

<p> </p>

<p>*Internet connection required.</p>

<p>About Electronic Arts  </p>

<p>Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA SPORTS Freestyle TM and POGOTM. In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com. </p>

<p> </p>

<p>EA, EA SPORTS, EA SPORTS Freestyle and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S and/or other countries. </p>]]>
    </content>
</entry>

<entry>
    <title>Review: Soul Calibur 4</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/08/review-soul-calibur-4.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.379110</id>

    <published>2008-08-12T21:56:42Z</published>
    <updated>2008-08-12T22:03:02Z</updated>

    <summary> Yes, there are characters in the game other than Yoda and Darth. Here&apos;s my review....</summary>
    <author>
        <name>Victor Godinez</name>
        
    </author>
    
        <category term="Reviews" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="review" label="review" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="soulcalibur4" label="Soul Calibur 4" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="mitsu.jpg" src="http://punchbutton.wfaa.com/mitsu.jpg" width="600" height="837" class="mt-image-none" style="" /></span><br />
Yes, there are characters in the game <em>other</em> than Yoda and Darth.<br />
<a href="http://www.guidelive.com/sharedcontent/dws/ent/videogames/stories/DN-videogamereview_0812gl.ART.State.Edition1.4dcd9dc.html"><br />
Here's my review.</a></p>

<p><br clear="all" /></p>]]>
        
    </content>
</entry>

<entry>
    <title>Column: EA&apos;s response to my last Madden column, and the Midnight Gaming Championship in Dallas</title>
    <link rel="alternate" type="text/html" href="http://punchbutton.wfaa.com/2008/08/column-eas-response-to-my-last.html" />
    <id>tag:punchbutton.wfaa.com,2008://595.379085</id>

    <published>2008-08-12T21:14:26Z</published>
    <updated>2008-08-12T21:27:18Z</updated>

    <summary> As I noted in a previous posting, Electronic Arts was not exactly thrilled with my last column on complaints about glitches and flaws in NCAA and Madden. So I wrote a follow-up column, explaining that I found some of...</summary>
    <author>
        <name>Victor Godinez</name>
        
    </author>
    
        <category term="Analysis" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="madden" label="Madden" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="midnightgamingchampionship" label="Midnight Gaming Championship" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ncaa" label="NCAA" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://punchbutton.wfaa.com/">
        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="mgc.jpg" src="http://punchbutton.wfaa.com/mgc.jpg" width="139" height="104" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></span></p>

<p><a href="http://punchbutton.wfaa.com/2008/08/electronic-arts-ncaa-09-madden.html">As I noted in a previous posting,</a> Electronic Arts was not exactly thrilled with my last column on complaints about glitches and flaws in NCAA and Madden.</p>

<p><a href="http://www.guidelive.com/sharedcontent/dws/ent/videogames/stories/DN-gamer_0809gl.ART.State.Edition1.4d96b64.html">So I wrote a follow-up column,</a> explaining that I found some of the responses from EA to be valid, but others less so.</p>

<p>I also wrote about the Midnight Gaming Championship -- a free video game tournament -- currently going on at various McDonald's restaurants around Dallas during August.</p>

<p>Here's the <a href="http://www.midnightgamingchampionship.com/index.php">official MGC Web site.</a></p>]]>
        
    </content>
</entry>

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